DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
HEM3065 | Palliative Care | Spring | 2 | 0 | 2 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. SELDA POLAT |
Course Lecturer(s): |
Assist. Prof. EMİNE ÖZDEMİR ASLAN |
Recommended Optional Program Components: | None |
Course Objectives: | To know the aim, philosophy and principles of palliative care and the role and responsibilities of a palliative care team, to identify the palliative care requirements of a patient and their family, and to gain the knowledge and skill required for practicing within the care period and in effectively coping with mourning period. |
The students who have succeeded in this course; 1. Knows the aim, philosophy and principles of palliative care. 2. Knows the ethical and legal issues regarding palliative care. 3. Identifies the role and responsibilities of the palliative care team. 4. Identifies pain and other symptoms in a patient who needs palliative care and being able to plan the nursing interventions for these symptoms. 5. Being able to determine the requirements of patient and their family for palliative care. 6. Being able to communicate with patient and their family. 7. Identifies the requirements for the end of life, being able to plan and apply care. 8. Being able to plan care for the family who is within the mourning period. |
To know the aim, philosophy and principles of palliative care and the role and responsibilities of a palliative care team, to identify the palliative care requirements of a patient and their family, and to gain the knowledge and skill required for practicing within the care period and in effectively coping with mourning period. |
Week | Subject | Related Preparation |
1) | Introduction of the Course | |
2) | Aim, philosophy and principles of palliative care. Diseases that require palliative care | |
3) | Palliative care in our country and in the world Palliative care nursing in our country; legal arrangements, role and responsibilities | |
4) | Palliative Care and Ethics | |
5) | Institutions that provide palliative care Palliative care at home and problems experienced; care burden | |
6) | Symptom management - Pain | |
7) | Symptom management-Nausea-Vomiting, Constipation, Diarrhea | |
8) | Nutrition | |
9) | Symptom management-Dyspnea, Fatigue | |
9) | Midterm Exam | |
11) | Symptom management-Psychosocial Symptoms | |
12) | End-of-life care | |
13) | Loss and Mourning Period; Communication and Cultural Applications | |
14) | Evaluation of the Course |
Course Notes / Textbooks: | Ders notları haftalık olarak verilecektir. |
References: | 1. Özçelik H, Fadıloğlu Ç, Uyar M, Karabulut B. (2010). Kanser Hastaları ve Aileleri için Palyatif Bakım, İzmir. 2. Cimete G., (2002). Ölümcül Hastalarda Yaşam sonu Bakım, Nobel Tıp Kitabevleri, Ankara. 3. Foley K.M., Gelband H. (2001). Improving Palliative Care For Cancer, National Academy Press. 4. Palyatif Bakım Programı (2009) içinde: Ulusal Kanser Kontrol Programı 2009-2015 (Editör: Tuncer, M). T.C. Sağlık Bakanlığı Kanserle Savaş Dairesi Başkanlığı, Bakanlık Yayın No:760; ss:92-110. 5. Kömürcü, Ş. (2009). Türkiye'de Palyatif Bakım. içinde Türkiye'de Kanser Kontrolü. (Editör: Tuncer, A.M). Kanserle Savaş Dairesi Başkanlığı, Yayın No: 777, Ankara; ss: 299-304 6. Erel, S (2009). Dünya da Palyatif Bakımın Durumu ve Hospis Sistemleri içinde Türkiye'de Kanser Kontrolü. (Editör: Tuncer, A.M). Kanserle Savaş Dairesi Başkanlığı, Yayın No: 777, Ankara; ss: 287-298 7. Tuncer A. M.(Ed) (2009). Türkiye'de Kanser Kontrolü, "Palyatif Bakım", Sağlık Bakanlığı, Yayın No:777, Ankara. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Presentations / Seminar | 2 | 20 | 40 |
Homework Assignments | 2 | 20 | 40 |
Midterms | 1 | 20 | 20 |
Final | 1 | 20 | 20 |
Total Workload | 148 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |