Week |
Subject |
Related Preparation |
1) |
The Scope of Method of Economics
Introduction to Macroeconomics
Measuring National Output and National Income
|
the main textbook of the course |
2) |
Unemployment, Inflation, and Long Run Growth
Aggregate Expenditure and Equilibrium Output
|
the main textbook of the course |
3) |
The Money Supply and The Central Bank System
|
the main textbook of the course |
4) |
Money Demand and The Equilibrium Interest Rate |
the main textbook of the course |
5) |
1st MidTerm |
|
6) |
International Trade, Comparative Advantage and Protectionism
|
the main textbook of the course |
7) |
Open Economy Macroeconomics: The Balance of Payments and The Exchange Rates |
the main textbook of the course |
8) |
The Economic Problem: Scarcity and Choice
Demand Supply and Market Equilibrium
Demand and Supply Applications
|
the main textbook of the course |
9) |
Demand and Supply Applications
Elasticity
|
the main textbook of the course |
10) |
2nd Mid Term |
|
11) |
Household Behavior and Consumer Choice
Production Process: The Behavior of Profit-Maximizing Firms
|
the main textbook of the course |
12) |
Short Run Costs and Output Decisions
Long Run Cost and Output Decisions
|
the main textbook of the course |
13) |
Input Demand: The Capital Market and Investment Decision |
the main textbook of the course |
14) |
Perfect Competition, Monopoly, Oligopoly |
the main textbook of the course |
|
Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
|
2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
|
3) |
Making animated films with various artistic styles and techniques. |
|
4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
|
5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
|
6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
|
7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
|
8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
|
9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
|
10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
|
12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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