ENM5302 Supply Chain and Logistics ManagementBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ENM5302 Supply Chain and Logistics Management Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. BARIŞ SELÇUK
Recommended Optional Program Components: N.A.
Course Objectives: This course is intended to provide students with in depth knowledge of principles and theory of supply chain management. The goal of this course is to cover not only high-level supply chain strategy and concepts, but also to give students a solid understanding of the analytical tools necessary to solve supply chain problems. This course helps students develop an understanding of the strategic role of a supply chain, the key strategic drivers of supply chain performance, analytic methodologies for supply chain analysis and their interrelationships.

Learning Outcomes

The students who have succeeded in this course;
After completing this course, students should be able to:
• Understand how good supply chain management can be a competitive advantage
• Identify the key drivers of supply chain performance
• Apply analytical methods to practical supply chain problems

Course Content

Strategic modeling of supply chains, supply chain design, tactical planning of supply chains, planning and control of supply chain operations, inventory planning, production and distribution planning in supply chains, bull-whip effect.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Supply Chain Management
2) Supply Chain Strategy, Supply Chain Drivers
3) Supply Chain Network Design – Framework
4) Supply Chain Network Design - Uncertainty
5) Demand and Supply Management - Forecasting
6) Demand and Supply Management – Aggregate Planning
7) MIDTERM
8) Demand and Supply Management – Inventory Planning
9) Demand and Supply Management – Inventory Planning
10) Transportation in a Supply Chain
11) Student Term Project Presentations
12) Student Term Project Presentations
13) Student Term Project Presentations
14) Review
15) FINAL

Sources

Course Notes / Textbooks: Chopra, S. and Meindl P., Supply Chain Management: Strategy, Planning and Operations, 3rd Edition, Pearson, 2007.
References: Sanders N.R., Supply Chain Management: A Global Perspective, 1st Edition, Wiley, 2012.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 1 % 10
Project 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Presentations / Seminar 1 20 20
Project 1 40 40
Midterms 1 41 41
Final 1 50 50
Total Workload 190

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.