Week |
Subject |
Related Preparation |
1) |
Historical Perspective: An Introduction to the Middle East, Foreign Involvement in the Middle East in the early 19th century, I. World War, Interwar Period |
Academic Articles and related books |
2) |
Historical Perspective: An Introduction to the Middle East, Foreign Involvement in the
Middle East in the early 19th century, I. World War, Interwar Period |
Academic Articles and related books |
3) |
Second World War and the consequences, the impact of the war on the Jewish public and the region, increasing sympathy towards the Jewish public and Zionism and twice Promised Land |
Academic Articles and related books |
4) |
The establishment of the Israeli state, The Origin of the Arab-Israeli Conflict, beginning of the Palestinian refugee problem, 1947 Partition, 1948 War, 1956 Suez Crisis and the
increasing US Pressure on the region |
Academic Articles and related books |
5) |
Nasser Era, Six Day War, Arab Union and the shift of balance of power between the Arab States, Israel-US Partnership |
Academic Articles and related books |
6) |
The Rise of PLO and Arafat, Death of Nasser and Anwar Sadat Era, the Yom Kippur War and Superpower Involvement, the Egyptian-Israeli Peace Process |
Academic Articles and related books |
7) |
The Oil Embargo, Kissinger’s Shuttle Diplomacy, Camp David Accords, Iran, Lebanon, Hamas |
Academic Articles and related books |
8) |
The Oil Embargo, Kissinger’s Shuttle Diplomacy, Camp David Accords, Iran, Lebanon, Hamas |
Academic Articles and related books |
9) |
Iraq, The Gulf War, US and the Gulf, Madrid and Oslo Accords, 2000 Camp David, September 11 Attacks |
Academic Articles and related books |
10) |
Iraq, The Gulf War, US and the Gulf, Madrid and Oslo Accords, 2000 Camp David, September 11 Attacks |
Academic Articles and related books |
11) |
Foreign Policies of the Middle East States, US Post-September 11 Policies, 2003 Iraq War |
Academic Articles and related books |
12) |
US Democracy Promotion – Interventions |
Academic Articles and related books |
13) |
Arab Spring and It’s Implications |
Academic Articles and related books |
14) |
Overview |
Academic Articles and related books |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|