DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1704 Trends in Literature Fall 3 0 3 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. HATİCE ÖVGÜ TÜZÜN
Recommended Optional Program Components: None
Course Objectives: This course aims to develop skills in “reading” literary works and analyzing the subtexts of narratives. It also seeks to enhance students’ proficiency in analyzing and discussing novels. While focusing on strengthening students’ verbal and written communication skills, it provides an opportunity to examine novels as reflections of the cultures and historical periods to which they belong. Additionally, it encourages students to establish a personal connection with novels and to develop a subjective and critical perspective toward them.

Learning Outcomes

The students who have succeeded in this course;
Students will develop and demonstrate analytical and critical thinking skills through textual analysis and deep engagement with literary works. They will also gain familiarity with methods for discussing and evaluating novels as reflections of cultures and as multi-layered narratives shaped by their historical and social contexts. Furthermore, students will actively participate in collaborative discussions that move beyond the surface level of the narrative, fostering a deeper and more nuanced understanding of literature.

Course Content

This course takes a selection of novels from the nineteenth, twentieth and twentyfirst centuries to explore various trends in literature that have gained widespread appeal across the globe. Through indepth analysis and discussion of literary works, students will explore a wide range of issues including literature as fantasy, feminism, politics and power, magical realism, mythological realism, utopian and dystopian fiction and postmodernity. Teaching Methods and Techniques Uaed in the Course include lectures, class discussions, reading and individual study.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to class none
2) Alice in Wonderland by Lewis Carroll Introduction (Socio-cultural and historical context) Come to class having read chapters 1-4
3) Maiden's Descent Underground, Symbolism and Metaphors, Curiosity and Exploration, Alienation and Estrangement, Absurdity and Nonsense Come to class having read chapters 5-9.
4) Identity and Transformation, Power and Authority. Come to class having read chapters 10-12.
5) Logic vs. Nonsense, Idenity and Growth, Dreamscape. none
6) Socio-cultural and historical context, mythological realism, Greek mythology, feminism. Come to class having read chapters 1-10
7) Hierarchy of power, portrayal of immortals, immortality vs. mortality, loneliness and isolation. Come to class having read chapters 10-20
8) Midterm Review weeks 1-8 for the midterm
9) Identity and self-discovery, magic, transformation and power, female agency and oppression, self-actualisation and growth. Come to class having read chapters 20-27
10) Socio-cultural and historical context, warfare, politics and power. Come to class having read the short story
11) AI as an existential threat, forces of antagonism, human extinction none
12) Socio-cultural and historial context, progress reports 1-10, intelligence and the desire for self-improvement, mental disability, innocence. Come to class having read progress reports 1-10
13) progress reports 11-17, alienation and isolation, emotional struggles, ethical concerns in scientific research Come to class having read progress reports 11-17
14) the burden of intelligence, tragic awareness, search for meaning none

Sources

Course Notes / Textbooks: Alice in Wonderland by Lewis Carroll
Circe by Madeline Miller
I Have No Mouth, and I Must Scream by Harlan Ellison
Flowers for Algernon by Daniel Keyes
References: Terry Eagleton – How to Read Literature
Northrop Frye – Anatomy of Criticism
David Lodge – The Art of Fiction
Harold Bloom - How to Read and Why

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Midterms 1 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 14 5 70
Midterms 1 2 2
Final 1 2 2
Total Workload 113

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.