Week |
Subject |
Related Preparation |
1) |
Introduction to class |
none |
2) |
Alice in Wonderland by Lewis Carroll
Introduction (Socio-cultural and historical context) |
Come to class having read chapters 1-4 |
3) |
Maiden's Descent Underground, Symbolism and Metaphors, Curiosity and Exploration, Alienation and Estrangement, Absurdity and Nonsense |
Come to class having read chapters 5-9. |
4) |
Identity and Transformation, Power and Authority. |
Come to class having read chapters 10-12. |
5) |
Logic vs. Nonsense, Idenity and Growth, Dreamscape. |
none |
6) |
Socio-cultural and historical context, mythological realism, Greek mythology, feminism. |
Come to class having read chapters 1-10 |
7) |
Hierarchy of power, portrayal of immortals, immortality vs. mortality, loneliness and isolation. |
Come to class having read chapters 10-20 |
8) |
Midterm |
Review weeks 1-8 for the midterm |
9) |
Identity and self-discovery, magic, transformation and power, female agency and oppression, self-actualisation and growth. |
Come to class having read chapters 20-27 |
10) |
Socio-cultural and historical context, warfare, politics and power. |
Come to class having read the short story |
11) |
AI as an existential threat, forces of antagonism, human extinction |
none |
12) |
Socio-cultural and historial context, progress reports 1-10, intelligence and the desire for self-improvement, mental disability, innocence. |
Come to class having read progress reports 1-10 |
13) |
progress reports 11-17, alienation and isolation, emotional struggles, ethical concerns in scientific research |
Come to class having read progress reports 11-17 |
14) |
the burden of intelligence, tragic awareness, search for meaning |
none |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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