EDT5020 Selected Topics in Educational TechnologyBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EDT5020 Selected Topics in Educational Technology Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. TUFAN ADIGÜZEL
Course Lecturer(s): Assoc. Prof. MEHMET SENCER ÇORLU
Dr. Öğr. Üyesi ÖZGÜR ERKUT ŞAHİN
Recommended Optional Program Components: None
Course Objectives: The objective of this course is to allow students to understand state of the art research topics in the area of Educational Technology, getting acquainted with recent literature in these topics and discuss the literature in these topics.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course;
1. The student will be able to gather information on the topic assigned.
2. The student will be able to explicitly state the key points on the topic assigned.
3. The student will be able to pursue group study.

Course Content

This course includes publications covering recent literature in a selected topic.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction selected material assignment
2) Discussion on the selected topic
3) Discussion on the selected topic
4) Discussion on the selected topic
5) Discussion on the selected topic
6) Discussion on the selected topic
7) Discussion on the selected topic
8) Discussion on the selected topic
9) Discussion on the selected topic
10) Discussion on the selected topic
11) Discussion on the selected topic
12) Discussion on the selected topic
13) Discussion on the selected topic
14) Summary & Concluding remarks

Sources

Course Notes / Textbooks: -
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 25
Presentation 3 % 75
Total % 100
PERCENTAGE OF SEMESTER WORK % 100
PERCENTAGE OF FINAL WORK %
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Presentations / Seminar 3 50 150
Total Workload 192

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.