EDT5019 Information Communication Technologies in EducationBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EDT5019 Information Communication Technologies in Education Fall 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YAVUZ SAMUR
Course Lecturer(s): Dr. Öğr. Üyesi MUSTAFA POLAT
Recommended Optional Program Components: None
Course Objectives: Examine the effect of Information and Communication Technologies (ICT) on learning and instruction, specifically investigate how ICT might change students’ learning and administrators’ management.

Learning Outcomes

The students who have succeeded in this course;
1. to be able to describe the integration of Information and Communication Technologies (ICTs) into teaching-learning process from different perspectives.
2. to be able to explain the major elements of ICT integration into teaching-learning process.
3. to be able to explain the effects of ICT on learning and instruction.
4. to be able to understand Ministry of Education’s politics and projects related to ICT.
5. to be able to explain the obstacles to ICT integration and develop solution strategies for these obstacles.
6. to be able to understand the necessary factors for the effective use of ICT in schools.
7. to be able to explain the basic elements of a school technology plan.
8. to be able to compare models regarding school technology planning.
9. to be able to identify, select, and evaluate appropriate technologies to improve teaching and learning.
10. to be able to design a technology integrated and student-centered lesson.

Course Content

An overview of designing learning experiences presented with e-learning by using instructional design process. Examining and evaluating ICT applications that students, teachers, and administrators can use for effective learning and management.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Discussing the Course Syllabus and the Requirements of the Course
2) ICT Integration into Teaching-Learning Process: Definitions, Models, and Perspectives
3) ICT Integration into Teaching-Learning Process: Definitions, Models, and Perspectives
4) Teacher Competencies for Technology Integration, Standards
5) Ministry of Education’s ICT Politics and Projects
6) Current Situation in ICT Integration and The Obstacles to The Integration of ICT in Education
7) Necessary Conditions for the Use of ICT in Schools
8) Components of a School Technology Plan
9) Models and Research on School Technology Planning
10) Planning and ICT Integrated Lesson
11) Group Project Presentation
12) Selecting and Evaluating Technology for Effective Learning and Teaching
13) The Use of Technology in Different Subject Matters
14) The Use of Technology in Different Subject Matters

Sources

Course Notes / Textbooks: Demiraslan, Y. & Usluel, Y. (2005). Bilgi ve İletişim Teknolojilerinin Öğrenme-Öğretme Sürecine Entegrasyonunda Öğretmenlerin Durumu, The Turkish Online Journal of Educational Technology, 4(3), 119-123.

Guzman, A. & Nussbaumt, M. (2009). Teaching competencies for technology integration in the classroom. Journal of Computer Assisted Learning, 25, 453-469.

ISTE (2008). ISTE’s Educational Technology Standards for Teachers. USA: ISTE. 7 Agustos 2012 tarihinde http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/
2008Standards/NETS_for_Teachers_2008.htm adresinden alınmıştır.

Rasinen, A. (2003). An analysis of the technology education curriculum of six countries. Journal of Technology Education, 15.

Usluel-Koçak,Y., Mumcu-Kuşkaya,F. & Demiraslan Y. (2007). Öğrenme-öğretme sürecinde bilgi ve iletişim teknolojileri: Öğretmenlerin entegrasyon süreci ve engelleriyle ilgili görüşleri, Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 32, 164-179.
References: Yok - None

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 7 % 45
Midterms 1 % 20
Final 1 % 35
Total % 100
PERCENTAGE OF SEMESTER WORK % 65
PERCENTAGE OF FINAL WORK % 35
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.