EDT5013 Online Collaborative LearningBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EDT5013 Online Collaborative Learning Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. ŞİRİN KARADENİZ ORAN
Recommended Optional Program Components: None
Course Objectives: Introducing theoretical foundations, design principles and tools of collaborative learning and online collaborative learning. Designing, implementing and evaluating an online collaborative learning environment.

Learning Outcomes

The students who have succeeded in this course;
o Explain theoretical foundations of online collaborative learning (OCL),
o Explain design principles od OCL,
o Use OCL tools,
o Evaluate OCL’s according to instructional design principles,
o Design and implement OCL.

Course Content

Theoretical foundations of collaborative learning and online collaborative learning; online learning processes, design, problems and applications; building online learning communities in online collaborative learning; online collaborative learning tools (electronic mail, intranets, portals, online communities, Weblogs, dashboards, conferences, forums, meeting rooms, learning management, flowchart and information management). Examining and evaluating online collaborative learning cases. Designing, developing, implementing and evaluating an online collaborative learning environment.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Theoretical foundations of collaborative learning and online collaborative learning
3) Theoretical foundations of collaborative learning and online collaborative learning
4) Process of online collaborative learning design
5) Online collaborative learning tools
6) Online collaborative learning tools
7) Building online learning communities
8) Evaluating online collaborative learning cases Examining the cases
9) Process of online collaborative learning design
10) Design, development, implementation and evaluation of an online collaborative learning environment.
11) Design, development, implementation and evaluation of an online collaborative learning environment.
12) Design, development, implementation and evaluation of an online collaborative learning environment.
13) Design, development, implementation and evaluation of an online collaborative learning environment.
14) Design, development, implementation and evaluation of an online collaborative learning environment.

Sources

Course Notes / Textbooks: Roberts, T.S. (2003). Online Collaborative Learning: Theory and Practice. Information Science Publishing.

Johnson, J., Johnson, R. & Holubec, E. (1994). Cooperative learning in the classroom. Association for Supervision and Curriculum Development, Alexandria, VA. ISBN: 0-87120-2395.
References: Jonassen, D., Howland, J., Moore, J., & Marra, R. (2003). Learning to Solve Problems with Technology: A Constructivist Perspective. Upper Saddle River: Upper Saddle River.

Jyothi, S. (2012). Visualising Interactions in Online Collaborative Learning Environments: An Exploration Of Students' Online Participation.LAP LAMBERT Academic Publishing.

McConnell. (2002). Implementing computer supported cooperative learning (2nd ed.). Sterling, VA: Stylus Publishing Inc.Oosterhof, A., Conrad, R. M., & Ely, D. P. (2008). Assessing Learners Online (1st ed.): Prentice Hall.

Tu, C.H. (2004). Online Collaborative Learning Communities: Twenty-One Designs to Building an Online Collaborative Learning Community.Libraries Unlimited

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 2 % 20
Presentation 1 % 10
Project 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Presentations / Seminar 1 10 10
Project 1 80 80
Homework Assignments 2 30 60
Total Workload 192

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.