EDT5010 Adult Education and Information TechnologyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EDT5010 Adult Education and Information Technology Spring 3 0 3 12
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. TUFAN ADIGÜZEL
Recommended Optional Program Components: None
Course Objectives: This course is concerned with primary emphasis on adult learners and the teaching of technology-based education. Students will have the opportunity to apply their knowledge and skills through the process of developing four major venues of TBE: CD-based instruction, Web-based instruction, proprietary software-based instruction, and digital video. Students will have experiences in developing TBE for both degree seeking and continuing education adult learners.

Learning Outcomes

The students who have succeeded in this course;
Each student who attends all class sessions and completes required assignments will demonstrate an understanding of:
1) The major, defining characteristics of adult learners;
2) Student diversity and differences;
3) Contemporary learning theory;
4) Special student needs and their impact in the classroom; and
5) The mechanics of effective teaching, including ethical considerations, course planning and preparation, curriculum research and development, direct instruction techniques, preparing lectures, organizing effective discussions, use of instructional technology, classroom management and record keeping, student discipline, safety and legal responsibilities of teachers, motivating and communicating with students, and assessing student learning.
6. Appropriate TBE teaching/learning strategies to diverse audiences.

Course Content

The course will cover the following topics: adult learning process, student diversity, purpose and practice of teaching, ethical issues, teaching effectiveness, preparing to teach a course of study, curriculum research and development, direct instruction (including use of instructional technology), and assessing student learning.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Introduction and Overview: Purpose of Level I course, Learning Objectives, Assignments, Instructional Schedule, Discussion Boards, Grading, emailing the Professor, Networking with Other Students in Course, Important Links
2) Introduction to Adult Learners: Defining characteristics, Types of Learning Classification Schemes, Scope of Adult and Vocational Education in U.S., Lifelong Learning
3) Adult Learners II: Instructional Challenges Adult Learning Barriers, Principles of adult learning, Facilitating Learning
4) Student Diversity: Understanding and Respecting Cultural Diversity, Multicultural Education and Curricular Change, Special Student Learning Needs/Mainstreaming, Older Learners, Flexible Instructional Practices
5) Learning Across the Lifespan: Learning Across the Lifespan, Contemporary Learning Theory: Information Processing Theory, Memory Models
6) Technological Literacy: Technological Literacy and the Digital Divide Internet Tutorial: Overview, Search Engines, Databases, Research Tools
7) Effective Teaching: Teaching Effectiveness Model, History of Teaching, Research on Teaching Effectiveness, Ethical Issues in Teaching
8) Becoming a Master Teacher Overview: Essential Skills and Competencies, Teaching Students How to Learn and Think
9) Planning for Instruction: Understanding the Culture of Teaching, Curriculum Research and Development, Course Countdown, Developing a Syllabus
10) Direct Instruction: Instructional Model, Seven Steps, Planning, Lecturing and Managing Discussions
11) Instructional Media and Technology: Course Materials Preparation, Instructional Technology
12) Student Learning: Assessing Learning, Testing and Grading, Assessment vs. Evaluation, Promoting Higher Order Thinking Skills
13) Classroom Management and Discipline: Safety, Legal Responsibilities, Recordkeeping, Class Control, Problem Students, Discipline
14) Lifelong Learning: Student Motivation, Promoting Excellence, Self Esteem, and Involvement

Sources

Course Notes / Textbooks: Svinicki, M., & McKeachie, W.J. (2010). McKeachie’s teaching tips; strategies, research, and theory for college and university teachers (13th ed.). Belmont, CA: Wadsworth (ISBN-13: 978-0495809296).
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 2 % 20
Presentation 1 % 20
Project 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Presentations / Seminar 1 40 40
Project 1 60 60
Homework Assignments 2 25 50
Total Workload 192

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.