Week |
Subject |
Related Preparation |
1) |
Introduction to the Course and Overview |
|
2) |
An Overview of Evaluation and Foundation of Evaluation |
|
3) |
Evaluation Methods and Models |
|
4) |
Identifying Issues and Formulating Evaluation Questions |
|
5) |
Describing the Problem, Target Population, and Need |
|
6) |
Planning the Product and Process Evaluation |
|
7) |
Choosing the Evaluation Methods and Techniques, Choosing Data Collection Methods |
|
8) |
Sampling and Instrumentation (Development and/or Selection) |
|
9) |
Data Analysis (Qualitative and Quantitative) |
|
10) |
Data Analysis (Qualitative and Quantitative) |
|
11) |
Interpreting the Results of the Evaluation |
|
12) |
Measuring Efficiency |
|
13) |
Project Work & Consultation |
|
14) |
Evaluating the Evaluation and Presentations |
|
Course Notes / Textbooks: |
Fraenkel, J.R., & Wallen, N.E. (2006). How to design and evaluate research in education. New York, NY: McGraw Hill.
Russ-Eft, D., & Preskill, H. (2009). Evaluation in organizations: A systematic approach to enhancing learning, performance, and change. New York, NY: Basic Books.
Peter H. Rossi, Howard E Freeman, Mark W. Lipsey. 2003. Evaluation: A Systematic Approach. SAGE.
|
References: |
Patton, M.Q. (2002). Qualitative research and evaluation methods. Thousand Oaks, CA: Sage Publications.
|
|
Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
|
2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
|
3) |
Making animated films with various artistic styles and techniques. |
|
4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
|
5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
|
6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
|
7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
|
8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
|
9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
|
10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
|
11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
|
12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
|