EDT5001 Educational Technology Field, Theory and ProfessionBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
EDT5001 Educational Technology Field, Theory and Profession Fall 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YAVUZ SAMUR
Course Lecturer(s): Dr. Öğr. Üyesi YAVUZ SAMUR
Dr. Öğr. Üyesi ENİSA MEDE
Recommended Optional Program Components: None
Course Objectives: The course provides you with the foundational and working knowledge necessary to initiate steps toward becoming a professional in the field of educational technology. You will explore different aspects of the field, including the assets, opportunities and career paths in educational technology.

Learning Outcomes

The students who have succeeded in this course;
When successfully complete the course, students will be able to:
• describe the history and foundations of the field
• relate learning technologies to learning theories
• define educational technology and distinguish among its components and related fields (e.g., information technology, instructional design, knowledge representation, human performance technologies)
• initiate steps toward becoming a professional in the field of educational technology
• Discuss learner and learning environment characteristics and relate those with potential application of educational technologies
• Design a (for an information technology based lesson) storyboard for a given a set of learning problems, and discuss the components of the interface in relation to major learning theories.
• Construct arguments over technology use in solving a learning problem

Course Content

The evolution of technology; the concept of education; technology and education-society-economy relations; the relationship between education and informatics; educational technology as a discipline; theories, concepts and principles in educational technology; the historical development of educational technology and its future; learning theories applied to any learning issue and problem

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Schooling and technology
2) Education as system and place of educational technology as a component
3) Major learning theories and relations with educational technology
4) Technology applications in learning environments (i.e., conventional and emerging tools and mediums)
5) Technology applications in learning environments (i.e., tutorials, simulations, microworlds, ITSs)
6) Learning problems and learning environments
7) Learning environments and interaction design
8) Components of Instructional design
9) Instructional design models
10) Educational technology research examples_1
11) Educational technology research examples_2
12) Educational technology research examples_3
13) Creating technology based learning environments
14) Assesment and evaluation in technology based learning environments

Sources

Course Notes / Textbooks: -
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 2 % 50
Midterms 1 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 20
PERCENTAGE OF FINAL WORK % 80
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.