COMMUNICATION DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
EDT5001 | Educational Technology Field, Theory and Profession | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi YAVUZ SAMUR |
Course Lecturer(s): |
Dr. Öğr. Üyesi YAVUZ SAMUR Dr. Öğr. Üyesi ENİSA MEDE |
Recommended Optional Program Components: | None |
Course Objectives: | The course provides you with the foundational and working knowledge necessary to initiate steps toward becoming a professional in the field of educational technology. You will explore different aspects of the field, including the assets, opportunities and career paths in educational technology. |
The students who have succeeded in this course; When successfully complete the course, students will be able to: • describe the history and foundations of the field • relate learning technologies to learning theories • define educational technology and distinguish among its components and related fields (e.g., information technology, instructional design, knowledge representation, human performance technologies) • initiate steps toward becoming a professional in the field of educational technology • Discuss learner and learning environment characteristics and relate those with potential application of educational technologies • Design a (for an information technology based lesson) storyboard for a given a set of learning problems, and discuss the components of the interface in relation to major learning theories. • Construct arguments over technology use in solving a learning problem |
The evolution of technology; the concept of education; technology and education-society-economy relations; the relationship between education and informatics; educational technology as a discipline; theories, concepts and principles in educational technology; the historical development of educational technology and its future; learning theories applied to any learning issue and problem |
Week | Subject | Related Preparation |
1) | Schooling and technology | |
2) | Education as system and place of educational technology as a component | |
3) | Major learning theories and relations with educational technology | |
4) | Technology applications in learning environments (i.e., conventional and emerging tools and mediums) | |
5) | Technology applications in learning environments (i.e., tutorials, simulations, microworlds, ITSs) | |
6) | Learning problems and learning environments | |
7) | Learning environments and interaction design | |
8) | Components of Instructional design | |
9) | Instructional design models | |
10) | Educational technology research examples_1 | |
11) | Educational technology research examples_2 | |
12) | Educational technology research examples_3 | |
13) | Creating technology based learning environments | |
14) | Assesment and evaluation in technology based learning environments |
Course Notes / Textbooks: | - |
References: | - |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 2 | % 50 |
Midterms | 1 | % 20 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 20 | |
PERCENTAGE OF FINAL WORK | % 80 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Create design oriented application for the visual communication design field. | |
2) | Resolve visual communication problems via concept based designs and an integrated perspective in the visual communication design field. | |
3) | Qualify in design directing through analysis and design processes. | |
4) | Display creative thinking, approach and production process skills. | |
5) | Integrate basic fields of visual communication; print, time-based and interactive media, through mastering each one of these fields individually. | |
6) | Identify complementary design solutions in the visual field in order to solve communication problems. | |
7) | Perform necessary operational skills in order to finalize products in the visual communication design field. | |
8) | Evaluate recent design trends and the evolving aesthetic perspectives. | |
9) | Use recent design softwares that coincide with the developing information technologies and communication channels. | |
10) | Interpret theoretical, historical and intellectual roots of the visual communication design field. | |
11) | Perform necessary time management in order to complete a visual communication design project. | |
12) | Demonstrate leadership qualities in a design team as well as individual skills during the progress of a visual communication design project. | |
13) | Display compositional solutions and aesthetic skills to fulfill design needs in a visual communication design work. | |
14) | Develop academical, intellectual and critical point of view for global, local and individual visual communication design works. | 3 |