DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BVS1001 | Introduction to Banking and Insurance | Fall Spring |
3 | 0 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor SERAP GÖKSU |
Recommended Optional Program Components: | There are no program components. |
Course Objectives: | To form the infrastructure of the basic information about banking and insurance business. |
The students who have succeeded in this course; 1. Define the concept of banking. 2. Able to explain the basic concepts of banking, banking systems snd the types of banking 3. Able to explane the banking systems and the types. 4. Able to explain supervision of banks and related institutions. 5. To be able to explain the concept of risk and give examples of the types of risks. Defining the concept of insurance. 6. To explain the basic concepts of insurance. 7. To be able to classify the insurance agreements according to their qualifications and subjects. 8. To be able to comment the role of insurance in the country economy |
Historical development of banking in the world and our country. The Turkish banking in Republic period, Bank systems, Types of banks, Central Bank Of The Republic Of Turkey, Supervision of banks, The definition of the insurance, its functions and the basic concepts of the insurance. The basic principles of insurance, The birth of the insurance, its historical development in the world and our country. The functioning of the insurance system, Intermediaries of the insurance, The establishment of the insurance contract and the obligations of the parts in the contracts, General condition of the insurance industry in our country and the world, its place inthe economy. |
Week | Subject | Related Preparation |
1) | Historical development of banking in the world and our country. The Turkish banking in Republic period. | |
2) | The definition of the banking and the basic concepts of the insurance | |
3) | Bank systems Types of banks | |
4) | Central Bank Of The Republic Of Turkey Banking Regulation and Supervision Agency (BRSA) Saving Deposit Insurance Fund (SIF) | |
5) | Supervision of banks; The Banks Association of Turkey The Participation Banks Association of Turkey | |
6) | Basic features and the of Turkish Banking system the major problems of banking sector | |
7) | Banking crises and restructuring. | |
8) | Banking products and services | |
9) | Risks and types of risks, risk managements. The definition of the insurance, its functions and the basic concepts of the insurance. The basic principles of insurance. | |
10) | The birth of the insurance, its historical development in the world and our country. The functioning of the insurance system. | |
11) | Segmentation of the insurance, conducted by the goverment insurance, private insurance and guarantees given. Intermediaries of the insurance | |
12) | Determination of the price of insurance for life and non-life insurances. The factors that effect price level. | |
13) | The establishment of the insurance contract and the obligations of the parts in the contracts. Applications for exemptions and the time- limit. | |
14) | General condition of the insurance industry in our country and the world, its place inthe economy. |
Course Notes / Textbooks: | Dr. Mehmet Takan, Dr. Melek Acar Boyacıoğlu, BANKACILIK-teori uygulama yöntem Prof. Dr. Enver Alper Güvel- Av. Afitap Öndaş Güvel, SİGORTACILIK |
References: | ŞENDOĞDU, A.ASLAN, Bankacılığa Giriş, Nobel Yayınları,MESTEK Seri No:54 Ankara,2006 KAYA, Feridun, Sigortacılık, Beta Basım Yayım , İstanbul, 2011 |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 5 |
Presentation | 1 | % 5 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 3 | 42 |
Presentations / Seminar | 4 | 7 | 28 |
Homework Assignments | 4 | 15 | 60 |
Quizzes | 1 | 3 | 3 |
Midterms | 1 | 1 | 1 |
Final | 1 | 2 | 2 |
Total Workload | 178 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |