MKN2003 MicrocontrollersBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
MKN2003 Microcontrollers Fall 1 2 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor ŞAFAK BÜLBÜL
Recommended Optional Program Components: None
Course Objectives: The main purpose of this course is to introduce architecture of microcontrollers, the Assembly-level programming of microcontrollers and using in industrial applications.

Learning Outcomes

The students who have succeeded in this course;
1. Describes the architecture of microcontrollers.
2. Explains stages of microcontroller programming .
3. Be able to develop microcontroller program in assembly language.
4. Be able to develop microcontroller program in C language.
5. Designs microcontroller systems.

Course Content

In this course, the following subjects will be taught: Basics of microcontrollers, programming a microcontroller, microcontroller applications.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Microcontroller Architecture And Hardware
2) Microcontroller Architecture And Hardware
3) Microcontroller program installation
4) Algorithm Design
5) Flow diagrams
6) Microcontroller memory and registers
7) Microcontroller memory and registers
8) Microcontroller program commands
9) Microcontroller program commands
10) Microcontroller program commands
11) Basic input output programs
12) Program compilation and error checking
13) Microcontroller with 7-segment display applications
14) Microcontroller with 7-segment display applications

Sources

Course Notes / Textbooks: 1. ALTINBAŞAK, O. ,(2004), Mikrodenetleyiciler ve PIC Programlama (16F84A), Altaş Yayıncılık, İstanbul.
References: 1. Embedded Microcontrollers & Processor Design, Charles Greg Osborn.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Project 2 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Laboratory 14 2 28
Study Hours Out of Class 14 1 14
Project 2 6 12
Midterms 1 1 1
Final 1 2 2
Total Workload 85

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.