BME2063 BiomaterialsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BME2063 Biomaterials Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi İREM DEMİRKAN
Course Lecturer(s): Dr. Öğr. Üyesi BURCU TUNÇ ÇAMLIBEL
Recommended Optional Program Components: None
Course Objectives: The goal of this course is,
- to teach what the field of biomaterials encompasses,
- to review principles from general chemistry,
- to teach the chemistry and engineering skills needed to solve challenges in the biomaterials and tissue engineering area
- to teach the types of biomaterials, the interactions between the body tissues and biocompatible materials, the production techniques, and the future trends

Learning Outcomes

The students who have succeeded in this course;
- The students who have succeeded in this course will;
1) Understand the fundamental properties of biomaterials and biocompatibility,
2) Understand different types of bonding and how these are oganized into material subunits for metal, ceramics and polymers,
3) Understand the molecular mechanisms behind the mechanical properies for each class of materials as well as the principles behind the events that stengthen and weaken biomaterials,
4) Understand the surface properties, toxicity and material characterization techniques,
5) Understand molecular mechanisms behind environmental degradation of metals, ceramics, and polymers in the human body.
6) Understand why the study of biomaterials is an important aspect of the educational background of the biomedical engineer, and be able to make research and present their studies related to biomaterials science.

Course Content

Basic concepts of biomaterials science, the structure of metals, ceramics, polymers and composite biomaterials, biocompatibility, corrosion and degradation of biomaterials, surface properties of biomaterials.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to basic concepts of biomaterials sciences and classes of materials used in medicine none
2) Atomic Structure and Interatomic Bonding None
3) The Structure of Crystalline Solids None
4) Imperfections in Solids, Diffusion None
5) Mechanical Properties of Metals None
6) Dislocations and Strengthening Mechanisms
7) Failure, Phase Diagrams None
8) Applications and Processing of Metal Alloys, Metallic Implant Materials None
9) Structure and Characteristics of Ceramics, Applications and Processing of Ceramic, Ceramic Implant Materials None
10) Polymer Structures, Characteristics, Applications and Processing, Polymeric Implant Materials None
11) Composites as Biomaterials None
12) Surface Properties of Biomaterials and Material Characterization Methods None
13) Corrosion and Degradation of Biomaterials, Electrical Properties, Magnetic Properties, Thermal Properties, Optical Properties None
14) Biocompatibility and biocompatibility Testing of Biomaterials

Sources

Course Notes / Textbooks: Biomaterials Science: An Introduction to Materials in medicine", Rattner BD, Hoffman AS, Schoen FJ, and Lemons JE, eds., 2nd ed., Elsevier Academic Press, San Diego, CA, 2004.



References: Biomaterials, an Introduction by Park and Lakes, Springer, Third ed., 2007
Biomaterials, The Intersection of Biology and Materials Science by Temenoff and Mikos, Pearson, 2008

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 4 56
Presentations / Seminar 1 1 1
Project 1 27 27
Midterms 1 2 2
Final 1 2 2
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.