BME2054 BiomechanicsBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
BME2054 Biomechanics Fall 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi HAKAN SOLMAZ
Course Lecturer(s): Dr. Öğr. Üyesi HAKAN SOLMAZ
Recommended Optional Program Components: None
Course Objectives: The aim of this course is;
Introduction to the application of mechanical engineering principles to biological materials and systems such as ligaments, tendons, bones, muscles and joints, to demonstrate quantitative and qualitative definitions of the effect of skeletal muscles in relation to human movement, Introduction to engineering analysis of solid bodies, hard and soft tissues, beams, bones in equilibrium

Learning Outcomes

The students who have succeeded in this course;
1. Knows the basic laws of mechanics
2. Learns the concepts of stress and strain in the context of biological tissues.
3. Knows the static and dynamic fundamentals of biomechanics
4. Understands the mechanical properties of bone and muscle tissues.
5. Apply engineering approaches and mechanical principles to solve real problems of the human body.
6. Understands the application of fluid dynamics principles to the blood circulation.

Course Content

Introduction to biomechanics, static, kinematics, kinetics, impulse and momentum, linear and angular motion, body mechanics, stress and strain, soft tissue and mechanical properties of bone.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Biomechanics and History of Biomechanics None
2) Linear and Angular Kinematics None
3) Linear Motions, Work, Energy and Power None
4) Fundamentals of Mechanics and Qualitative Analysis None
5) Anatomical Definitions and Muscle Structures None
6) Muscle Movements and Skeletal-Muscular System None
7) Bone Physiology and Bone Fractures None
8) Midterm 1 None
9) Structure and Mechanical Properties of Joints None
10) Mechanics of the Cardiovascular System None
11) Fluid Mechanics None
12) Midterm 2 None
13) Human Motion Analysis None
14) Human Motion Analysis None

Sources

Course Notes / Textbooks: Lecture Notes and Assignments
References: Duane Knudson, "Fundamentals of Biomechanics", 2nd Edition

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Application 14 2 28
Presentations / Seminar 1 4 4
Project 1 4 4
Homework Assignments 1 4 4
Midterms 1 2 2
Final 1 2 2
Total Workload 72

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.