Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Dr. Öğr. Üyesi HAKAN SOLMAZ |
Course Lecturer(s): |
Dr. Öğr. Üyesi HAKAN SOLMAZ
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Recommended Optional Program Components: |
None |
Course Objectives: |
The aim of this course is;
Introduction to the application of mechanical engineering principles to biological materials and systems such as ligaments, tendons, bones, muscles and joints, to demonstrate quantitative and qualitative definitions of the effect of skeletal muscles in relation to human movement, Introduction to engineering analysis of solid bodies, hard and soft tissues, beams, bones in equilibrium |
Week |
Subject |
Related Preparation |
1) |
Introduction to Biomechanics and History of Biomechanics |
None |
2) |
Linear and Angular Kinematics |
None |
3) |
Linear Motions, Work, Energy and Power |
None |
4) |
Fundamentals of Mechanics and Qualitative Analysis |
None |
5) |
Anatomical Definitions and Muscle Structures |
None |
6) |
Muscle Movements and Skeletal-Muscular System |
None |
7) |
Bone Physiology and Bone Fractures |
None |
8) |
Midterm 1 |
None |
9) |
Structure and Mechanical Properties of Joints |
None |
10) |
Mechanics of the Cardiovascular System |
None |
11) |
Fluid Mechanics |
None |
12) |
Midterm 2 |
None |
13) |
Human Motion Analysis |
None |
14) |
Human Motion Analysis |
None |
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
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2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
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3) |
Making animated films with various artistic styles and techniques. |
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4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
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6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
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7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
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9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
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10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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