CARTOON AND ANIMATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BME1071 | Introduction to Biomedical Engineering | Fall | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi HAKAN SOLMAZ |
Course Lecturer(s): |
Dr. Öğr. Üyesi HAKAN SOLMAZ |
Recommended Optional Program Components: | None |
Course Objectives: | The objectives of this course are; - To introduce students to the field of Biomedical Engineering (BME) with the excitement of this rapidly growing field - To communicate students to the academic preparation needed for successful study and professional careers in the different sub-disciplines of BME - To guide and advise students for their future plans and studies - Providing students with information and support for other engineering or life sciences programs or different sub-disciplines of BME |
The students who have succeeded in this course; Students who succeeded this course will; - Have basic knowledge about the applications of engineering principles in biomedical engineering - Know the definition of biomedical engineering and learn the areas of interest of biomedical engineers - Know the applications of basic sciences in physics, chemistry, biology and mathematics in the field of biomedical engineering - Know the definition and working fields of the clinical engineer - Know to make research for providing solutions and methods to solve basic problems and interpret the results. |
- Fundamentals of biomedical engineering, - To understand the relationship between biomedical engineering and clinical engineering, - Fundamentals of physics, biology, physiology, mechanics and electricity and electronics, - Fundamentals of biomedical instrumentation, - Biosensors and their working principles, - Optics and Photonics in medical applications, - Medical imaging modalities. |
Week | Subject | Related Preparation |
1) | Introduction to Biomedical Engineering | |
2) | Biomedical Equipment Technology | |
3) | Fundamentals of Physics in Biomedical Engineering | |
4) | Fundamentals of Mechanics in Biomedical Engineering | |
5) | Fundamentals of Biology in Biomedical Engineering | |
6) | Fundamentals of Human Physiology | |
7) | Electrical Fundamentals of Biomedical Engineering | |
8) | Midterm Exam | |
9) | Biological Signals | |
10) | Bioinstrumentation | |
11) | Biosensors | |
12) | Biomedical Optics | |
13) | Principles of Medical Imaging | |
14) | Clinical Engineering |
Course Notes / Textbooks: | Power Point slides will be available for student review. |
References: | 1. G.S. Sawhney, “Fundamentals Of Biomedical Engineering” ISBN (13) : 978-81-224-2549-9, (2007). 2. Joseph D. Bronzino, “The Biomedical Engineering Handbook Third Edition Medical Devices and Systems” (2006). 3. John G. Webster, "Medical Instrumentation, Application and Design" Fourth Edition, (2009) |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 7 | 98 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 144 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To have theoretical and practical knowledge and skills in cartoon and animation. | |
2) | To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. | |
3) | Making animated films with various artistic styles and techniques. | |
4) | Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. | |
5) | To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. | |
6) | To be able to evaluate cartoon and animations in the framework of their knowledge and skills. | |
7) | To be able to define and manage learning requirements in the field of cartoon and animation. | |
8) | To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. | |
9) | To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. | |
10) | To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. | |
11) | Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. | |
12) | To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |