POV4217 Music Video WorkshopBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4217 Music Video Workshop Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TOLGA HEPDİNÇLER
Recommended Optional Program Components: None
Course Objectives: The main aim of this course is to motivate the students to produce and analyze a music video with all practices and discussions related.

Learning Outcomes

The students who have succeeded in this course;
1. Discuss creative process through which a music video is produced.
2. Analyze the commercial purposes of a music video.
3. Explore new ideas on visual styles of video.
4. Interpret narrative storytelling in music video.
5. Analyze the concepts, music tracks and lyrics.

Course Content

In this course students will have the opportunity to analyze the theoretical and technical aspects of the application of music in different genres of film and video such as documentaries, blockbusters and musicals. Students will be expected to apply themselves the theoretical knowledge they gained through the class in given assignments.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction. Basics of the relationship between music and video.
2) Music in film-I Historical evolution of film score Soundtracks and musicals Working on the assignments.
3) Music in Film-II Contemporary use of music Working on the assignments.
4) Review and evaluation of the first assignment. Assignment 1
5) Belgesel filmlerde müzik I Working on the assignments.
6) Music and Television Music in TV Shows I Music in Quiz Shows Music in Drama Working on the assignments.
7) Music and Television Music in Tv Shows II Music in Newcasts Theme for the 2nd Assingnment Working on the assignments.
8) Musicals Working on the assignments.
9) Music in Documentaries II Working on the assignments.
10) Review and evaluation of the second assignment. Assignment 2
11) Music in Music Videos and Live Performance Videos Themes for the Final Project Working on the assignments.
12) Guest Professional Working on the assignments.
13) Ticari/gişe filmlerinde müzik Working on the assignments.
14) Review of the Final Assignments Final Assignment

Sources

Course Notes / Textbooks: Will be given weekly.
References: 1. Burlingame, J. (2000). Sound and vision : sixty years of motion picture soundtracks. New York, N.Y: Billboard.
2. Donnelly, K. (2001). Film music : critical approaches. New York: Continuum.
3. Erdoğan, I. & Solmaz, P. (2005). Sinema ve müzik : materyal satış ve bilinç yönetimi için bilişsel ve duygusalın oluşturulmas. Kızılay, Ankara: Erk.
4. Konuralp, S. (2004). Film müziği : Tarihçe ve yazılar. İstanbul: Oğlak Yayıncılık.
5. Pekman, C. & Kılıçbay, B. (2004). Görüntünün müziği, müziğin görüntüsu. Beşiktaş, İstanbul: Pan Yayıncılık.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 2 % 50
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 13 4 52
Homework Assignments 2 10 20
Final 1 1 1
Total Workload 129

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.