POV4355 Advertising PhotographyBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4355 Advertising Photography Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor DELIZIA FLACCAVENTO
Recommended Optional Program Components: None
Course Objectives: This course aims to introduce the students the technical aspects of advertising photography and assist them in putting their knowledge into practice.

Learning Outcomes

The students who have succeeded in this course;
1. Understand advertising photography within its historical practices.
2. Identify various applications in the genre.
3. Gain ability to practice advertising photography in studio and on location.
4. Show dexterity in practical aspects of advertising photography.
5. Demonstrate ability to operate post-production softwares related to advertising purposes.

Course Content

Students will engage with technical aspects of photographic illustration inside the setting of a studio. Photo illustration is based on a vocabulary of sets, still lives, models, as well as a grammar of a complex system of cameras, films and lighting, and the creation of totally controlled images to be used in fine arts, commercial world and editorial areas.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Understanding the advertising characteristics of advertising photography, location, tools and techniques.
2) CRITICS OF THE STUDENT WORK Assignment 1
3) Rules of studio photography. Tools used in advertising photography. Creating a mood through lighting. Working on the assignments.
4) CRITICS OF THE STUDENT WORK Assignment 2
5) Composition Rules I Working on the assignments.
6) CRITICS OF THE STUDENT WORK Assignment 3
7) Composition rules II. point of view and shooting plans. Creating a classic campaign. Working on the assignments.
8) Mid-term presentations Working on the presentation.
9) Guest Photographer Working on the assignments.
10) CRITICS OF THE STUDENT WORK Assignment 4
11) Advertising photography. Production process, from creative idea to print. Using photoshop photography resources in advertising. Working on the assignments.
12) CRITICS OF THE STUDENT WORK Assignment 5
13) CRITICS OF THE STUDENT WORK Working on the assignments.
14) Final Study Preparation for Final Assignment

Sources

Course Notes / Textbooks: 1. Marshall, H. (1989). Art-directing photography. Oxford: Phaidon.
2. Salomon, Allyn (1982) Advertising photography. New York: American Photographic Book Pub.
References: Other sources may include:

1. www.ilford.com
2. www.sinar.com
3. www.ar-studio.com/Portfolios/
4. www.jimappleton.com/Ads-01.htm
5. www.ericmeola.com
6. www.the-lightbox.com/Marketing/
7. www.grafixoncall.com/Photography.html
8. www.studiohl.gr/
9. meta4sapporo.com/english/top.html
10. www.bga-photo.co.uk/index2.html
11. www.photographe-de-mode.com/photos-de-mode-couleur.html
12. www.5thfloorstudios.com/commercial.html
13. www.mira.com
14. www.picturesque.com
15. freestockphotos.com
16. www.photosource.com
17. Creative options (1996) New York:American Showcase.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 5 % 50
Midterms 1 % 10
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 13 4 52
Homework Assignments 5 4 20
Midterms 1 1 1
Final 1 1 1
Total Workload 130

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.