COP3302 Ajans Press Media Monitoring and CoverageBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP3302 Ajans Press Media Monitoring and Coverage Fall
Spring
3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. ELİF ENGİN
Course Lecturer(s): Dr. Öğr. Üyesi SELCAN YEŞİLYURT
Assoc. Prof. ELİF ENGİN
Recommended Optional Program Components: None
Course Objectives: This course aims students to be master about the historical development of media monitoring in Turkey and all around the world and to inform the practices of media monitoring in Turkey.

Learning Outcomes

The students who have succeeded in this course;
1) Students will be able to define the history of media monitoring in Turkey and all around the world.
2) Students will be able to recognize the importance of media monitoring in communication professions.
3) Students will be able to analyze the best practices in media monitoring.
4) Students will be able to identify the different media monitoring areas.
5) Students will have the knowledge about monitoring the media.
6) Students will be able to comprehend the importance of media monitoring in public relations

Course Content

This course compose of theory and practice in media area. Ajans Press is one of the leading media monitoring company of Turkey. Including the CEO of this agency every employee of this company will attend and give lecture different topics about which they are experts.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to media monitoring and analysis
2) Historical development of media monitoring in Turkey and all around the world.
3) Monitoring media for TV
4) Monitoring media for radio
5) Monitoring media for newspaper
6) Field work at Ajans Press
7) Midterm exam
8) Analyzing Turkish newspaper coverage and news
9) Field work at Ajans Press
10) Relationship between democracy, media freedom and monitoring media
11) Analyzing news on television
12) Best practices in media monitoring
13) Discussions about media, news and analyzing media with CEO of Ajans Press
14) Review for final exam

Sources

Course Notes / Textbooks:
References: Critical media analysis : an introduction for media professionals/ Matteo Stocchetti ; Karin Kukkonen

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 2 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 5 65
Homework Assignments 2 3 6
Midterms 1 4 4
Final 1 6 6
Total Workload 120

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.