FTV3966 Special Topics in TV and Media Studies IIBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV3966 Special Topics in TV and Media Studies II Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ELENI VARMAZI
Course Lecturer(s): Dr. Öğr. Üyesi ELENI VARMAZI
Recommended Optional Program Components: None
Course Objectives: The course will explore key concepts, texts and debates in the field of contemporary cinema and media studies.

Learning Outcomes

The students who have succeeded in this course;
1. Have the knowledge of the main terminology of cinema and media studies.
2. Will be able to analyze films and media products according to official terminology.
3. Have the knowledge of of main theories and movements of cinema and media studies.
4. Will be able to make presentations of films and media products in respect to an academic language and terminology.

Course Content

The central focus of the course will be on the intellectual and material histories of cinema studies and media studies as disciplines (and their recent convergence), including the development of different models of film study (film as art, culture, industry, etc.); the development of classical film theory and film criticism; feminist film theory; and the mutual influence of other disciplines in relation to the study of cinema and media.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Action Movies, Animation, Art Cinema, Auteur Theory, Black cinema, Blaxploitaion, Bollywood, British New Wave.
2) Cinema Novo, Cinema verite (direct cinema), Classical Hollywood cinema, comedy, cult cinema, diegesis, Dogme 95.
3) Ethnographic film, European cinema, Expressionism, Fantasy films, Feminist film theory, Film noir, French poetic realism.
4) Gangster films, Genre, Horror Films, Historical films, Identification, Independent Cinema, Italian Neorealism.
5) Melodrama, Method Acting, Musical, Myth, Narrative, Narration.
6) Parallel sequencing,Plot/ story, Psychoanalysis, Queer cinema.
7) Psychoanalysis (cont.) Oral presentations.
8) Realism, Representation, Resolution, Road movie.
9) Science fiction, Scopophilia, Semiotics, Soviet Cinema/Montage.
10) Spacial and temporal continuity, Star/Star System, Structuralism/Post-Structuralism, Subjective Camera, Surrealism.
11) Third Cinema, 3-D Cinema, Thriller, Transition, Travelling.
12) Underground Cinema, Vampire Movies, Variation, Violence/ Censorship.
13) War Films, Westerns, World Cinema/ 3rd World Cinema.
14) In class fim analyses.

Sources

Course Notes / Textbooks:
References: 1.Hayward, Susan, Cinema Studies, The Key concepts, Routledge, London and New York, 2013

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Quizzes 3 % 30
Presentation 1 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 70
PERCENTAGE OF FINAL WORK % 30
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 12 3 36
Presentations / Seminar 1 2 2
Homework Assignments 2 8 16
Quizzes 3 9 27
Final 1 10 10
Total Workload 133

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.