Week |
Subject |
Related Preparation |
1) |
Introduction to the software.
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2) |
Working with the keyframe and its attributes.
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Working on the assignments. |
3) |
Working with “masks” and their applications.
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Assignment 1 |
4) |
Creating, arranging and animating textual components. |
Working on the assignments. |
5) |
Painting, erasing and cloning techniques.
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Assignment 2 |
6) |
Motion tracking techniques.
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Assignment 3 |
7) |
Keying techniques.
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Working on the assignments.
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8) |
Time warping.
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Assignment 4 |
9) |
Using the camera and the light.
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Working on the assignments.
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10) |
Color correction techniques
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Assignment 5 |
11) |
Transition Effects.
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Working on the assignments.
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12) |
Adding plug-ins and creating presets.
Laboratory Work
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Assignment 6 |
13) |
Export formats and saving the project.
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Working on the assignments.
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14) |
Exemplary solutions and applications.
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Preparation for Final Assignment. |
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Program Outcomes |
Level of Contribution |
1) |
To have theoretical and practical knowledge and skills in cartoon and animation. |
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2) |
To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction. |
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3) |
Making animated films with various artistic styles and techniques. |
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4) |
Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style. |
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5) |
To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them. |
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6) |
To be able to evaluate cartoon and animations in the framework of their knowledge and skills. |
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7) |
To be able to define and manage learning requirements in the field of cartoon and animation. |
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8) |
To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field. |
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9) |
To monitor developments in the field of cartoon and animation using foreign languages and to communicate with foreign colleagues. |
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10) |
To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations. |
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11) |
Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects. |
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12) |
To have sufficient knowledge about ethical values and universal values in the field of cartoon and animation. |
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