POV4216 Advanced Editing and Post-ProductionBahçeşehir UniversityDegree Programs CARTOON AND ANIMATIONGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
CARTOON AND ANIMATION
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV4216 Advanced Editing and Post-Production Fall 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TUNA TETİK
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to introduce students to advance post-production skills such as color correction, reframing, keying, tracking and compositing as well as to the application various special effect techniques used to modify pre-edited footage.


Learning Outcomes

The students who have succeeded in this course;
1. Ability to work with digital tools in order to endow them with capabilities to handle post-production situations.
2. Focus on advanced techniques and strategies for digitally altering video footage.
3. Show ability to fully participate in teamwork projects.
4. Refine skills as storytellers and structural engineers of the screen.
5. Operate post-production softwares.

Course Content

This course is prepared for providing the students with the basic knowledge on different techniques and effects regarding the essential components of editing such as colour, light and text. Students will be expected to apply and develop their practical skills through assignments.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the software.
2) Working with the keyframe and its attributes. Working on the assignments.
3) Working with “masks” and their applications. Assignment 1
4) Creating, arranging and animating textual components. Working on the assignments.
5) Painting, erasing and cloning techniques. Assignment 2
6) Motion tracking techniques. Assignment 3
7) Keying techniques. Working on the assignments.
8) Time warping. Assignment 4
9) Using the camera and the light. Working on the assignments.
10) Color correction techniques Assignment 5
11) Transition Effects. Working on the assignments.
12) Adding plug-ins and creating presets. Laboratory Work Assignment 6
13) Export formats and saving the project. Working on the assignments.
14) Exemplary solutions and applications. Preparation for Final Assignment.

Sources

Course Notes / Textbooks: 1. Adobe Creative Team. Adobe After Effects CS5 Classroom in a Book. Adobe Press, 2010.
2. Christiansen, Mark. Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques. Adobe Press, 2010.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 20
Homework Assignments 6 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 13 2 26
Homework Assignments 6 5 30
Final 1 13 13
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To have theoretical and practical knowledge and skills in cartoon and animation.
2) To be able to develop research, observation-experience, evaluation skills in the field of cartoon and animation and effectively communicate ideas, convincing actions and emotions using cartoon and animation and performance principles in every direction.
3) Making animated films with various artistic styles and techniques.
4) Designing the cartoon and animation production process using initiative, applying it with creativity and presenting it with personal style.
5) To be a team member in the production process of cartoon and animations, to be able to take responsibility and manage the team members under their responsibility and to lead them.
6) To be able to evaluate cartoon and animations in the framework of their knowledge and skills.
7) To be able to define and manage learning requirements in the field of cartoon and animation.
8) To be able to communicate with related organizations by sharing scientific and artistic works in cartoon and animation and to share information and skills in the field.
9) To monitor developments in the field of cartoon and animation using foreign languages ​​and to communicate with foreign colleagues.
10) To be able to use general information and communication technologies at advanced level with all kinds of technical tools and computer software used in cartoon and animations.
11) Using critical thinking skills and problem solving strategies in all aspects of development and production, effectively communicating ideas, emotions and intentions visually, verbally and in writing, and effectively incorporating technology in the development of cartoon and animation projects.
12) To have sufficient knowledge about ethical values ​​and universal values ​​in the field of cartoon and animation.